<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Ludic RPG Blog</title><description>Tools, props, and modern RPG maps for sci-fi and futuristic TTRPG campaigns. Building Ludic Field, motion tracker apps, and Alien RPG experiences.</description><link>https://ludicrpg.com/</link><language>en-us</language><item><title>Building the Alien RPG Motion Tracker: Immersion Without Friction</title><link>https://ludicrpg.com/blog/building-the-alien-rpg-motion-tracker-immersion-without-friction/</link><guid isPermaLink="true">https://ludicrpg.com/blog/building-the-alien-rpg-motion-tracker-immersion-without-friction/</guid><description>Building the Alien RPG motion tracker for smooth TTRPG play: phone sensors, Godot, network rebuild, and a prop-like experience that stays out of the way.</description><pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate><category>alien-rpg</category><category>dev-log</category><category>gm-tools</category></item><item><title>Behind the Scenes of My First Alien RPG Campaign</title><link>https://ludicrpg.com/blog/behind-the-scenes-of-my-first-alien-rpg-campaign/</link><guid isPermaLink="true">https://ludicrpg.com/blog/behind-the-scenes-of-my-first-alien-rpg-campaign/</guid><description>My first Alien RPG campaign: 28 hours of play, a custom motion tracker app, rewritten Heart of Darkness, and the mistakes that froze the table.</description><pubDate>Wed, 04 Feb 2026 00:00:00 GMT</pubDate><category>alien-rpg</category><category>ludic-field</category><category>dev-log</category></item><item><title>Field v0.2.1: 9,378 Lines setting up the future</title><link>https://ludicrpg.com/blog/field-v0-2-1-9-378-lines-setting-up-the-future/</link><guid isPermaLink="true">https://ludicrpg.com/blog/field-v0-2-1-9-378-lines-setting-up-the-future/</guid><description>Ludic Field v0.2.1: 9,378 lines rewritten in TypeScript, a camera-based depth model, and the groundwork for real GM remote control of TTRPG maps.</description><pubDate>Sun, 16 Nov 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>release-notes</category><category>ttrpg-map</category><category>dev-log</category></item><item><title>Quick update: Alien campaign prep &amp; Ludic Field</title><link>https://ludicrpg.com/blog/quick-update-alien-campaign-prep-ludic-field/</link><guid isPermaLink="true">https://ludicrpg.com/blog/quick-update-alien-campaign-prep-ludic-field/</guid><description>Performance pass on Ludic Field (10-100x speedup), a TypeScript rewrite, and racing to prep my first Alien RPG campaign with custom props and recordings.</description><pubDate>Mon, 10 Nov 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>alien-rpg</category><category>dev-log</category></item><item><title>Ludic Field v0.2 release</title><link>https://ludicrpg.com/blog/ludic-field-v0-2-release/</link><guid isPermaLink="true">https://ludicrpg.com/blog/ludic-field-v0-2-release/</guid><description>Ludic Field v0.2: a modern RPG map viewer for sci-fi and futuristic TTRPG campaigns. Now with vertical airshafts, multi-map support, sharper themes, 4-6x faster loads.</description><pubDate>Thu, 06 Nov 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>release-notes</category><category>ttrpg-map</category></item><item><title>Small progress on the TTRPG map viewer</title><link>https://ludicrpg.com/blog/small-progress-on-the-ttrpg-map-viewer/</link><guid isPermaLink="true">https://ludicrpg.com/blog/small-progress-on-the-ttrpg-map-viewer/</guid><description>New &apos;Original&apos; theme on Ludic Field: show TTRPG maps exactly as the artist drew them. One button, one WebGL rabbit hole, one slightly less dumb developer.</description><pubDate>Sun, 02 Nov 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>ttrpg-map</category><category>dev-log</category></item><item><title>The small joy of UI motion</title><link>https://ludicrpg.com/blog/the-small-joy-of-ui-motion/</link><guid isPermaLink="true">https://ludicrpg.com/blog/the-small-joy-of-ui-motion/</guid><description>Polishing the UI motion on Ludic Blueprint, the upcoming TTRPG map editor. Why a few hundred milliseconds of animation make a tool feel like a tool.</description><pubDate>Fri, 31 Oct 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>dev-log</category><category>gm-tools</category></item><item><title>Building the Foundations</title><link>https://ludicrpg.com/blog/building-the-foundations/</link><guid isPermaLink="true">https://ludicrpg.com/blog/building-the-foundations/</guid><description>Rebuilt 80% of Ludic Field&apos;s code so it can grow into a real map editor for TTRPGs. The boring scaffolding work that makes the fun features possible.</description><pubDate>Thu, 30 Oct 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>dev-log</category><category>gm-tools</category></item><item><title>Balancing cool and clarity</title><link>https://ludicrpg.com/blog/balancing-cool-and-clarity/</link><guid isPermaLink="true">https://ludicrpg.com/blog/balancing-cool-and-clarity/</guid><description>Vertical airshafts, multi-map support, and a hard rewrite for Ludic Field. When does 3D help your tabletop RPG session, and when does it just look cool?</description><pubDate>Mon, 27 Oct 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>ttrpg-map</category><category>dev-log</category></item><item><title>I tried to build realistic air ducts and failed</title><link>https://ludicrpg.com/blog/i-tried-to-build-realistic-air-ducts-and-failed/</link><guid isPermaLink="true">https://ludicrpg.com/blog/i-tried-to-build-realistic-air-ducts-and-failed/</guid><description>Trying (and failing) to render 3D air ducts on a Ludic Field map for Alien RPG. The lesson: clarity beats realism for TTRPG schematics.</description><pubDate>Sat, 25 Oct 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>ttrpg-map</category><category>dev-log</category></item><item><title>Experimenting with maps, limits, and freedom in tabletop worlds.</title><link>https://ludicrpg.com/blog/experimenting-with-maps-limits-and-freedom-in-tabletop-worlds/</link><guid isPermaLink="true">https://ludicrpg.com/blog/experimenting-with-maps-limits-and-freedom-in-tabletop-worlds/</guid><description>Releasing Ludic Field, a modern RPG map viewer for sci-fi and futuristic TTRPG campaigns. Tile-free, schematic, built for maps that breathe, not maps that obey a grid.</description><pubDate>Thu, 23 Oct 2025 00:00:00 GMT</pubDate><category>ludic-field</category><category>ttrpg-map</category></item><item><title>The journey begins</title><link>https://ludicrpg.com/blog/the-journey-begins/</link><guid isPermaLink="true">https://ludicrpg.com/blog/the-journey-begins/</guid><description>Kicking off Ludic RPG: tools, props, and modern RPG maps for sci-fi and futuristic TTRPG campaigns. Motion tracker apps, schematic map viewers, and immersive GM setups.</description><pubDate>Wed, 22 Oct 2025 00:00:00 GMT</pubDate><category>dev-log</category></item></channel></rss>