Behind the Scenes of My First Alien RPG Campaign
What happened during 28 hours of Alien RPG, and why did players panic at flowers?
Ludic Field is my modern RPG map viewer for sci-fi and futuristic TTRPG campaigns. Browse releases, dev logs, and experiments behind the project.
What happened during 28 hours of Alien RPG, and why did players panic at flowers?
Why rewrite 9,378 lines for an update whose best feature is "the future will not collapse"?
How did Alien campaign prep turn into microphones, secret props, and a 100x faster map viewer?
Why did drawing thicker lines for a map become a WebGL rabbit hole?
Why did one feature make me rewrite 80% of Ludic Field just to deliver nothing new?
How do you spend a whole night making something cool that might be useless?
Why did adding realistic air ducts to a TTRPG map viewer make me reinstall RollerCoaster Tycoon?
How did "I hate map editors" become "fine, I'll build one"?