S.I.X.: Ten Days to Build a Two-Table TTRPG from Scratch
Too many friends for one RPG table? What else could we do but build an asymmetric TTRPG for two linked tables from scratch?
Engineering and design dev logs for Ludic Field, custom GM tools, and other TTRPG projects.
Too many friends for one RPG table? What else could we do but build an asymmetric TTRPG for two linked tables from scratch?
How did the Motion Tracker beta trigger a Discord security alert?
What is inside the code and tools behind the Motion Tracker?
Why was the simplest Nostromo tracker so hard to recreate?
How can a phone compass be wrong enough to send an Alien RPG echo behind the player?
How did one missing blog link turn into a full website rebuild and a tiny rebellion against trapped content?
Can a phone become a frictionless Alien Motion Tracker?
What happened during 28 hours of Alien RPG, and why did players panic at flowers?
Why rewrite 9,378 lines for an update whose best feature is "the future will not collapse"?
How did Alien campaign prep turn into microphones, secret props, and a 100x faster map viewer?
Why did drawing thicker lines for a map become a WebGL rabbit hole?
Why did one feature make me rewrite 80% of Ludic Field just to deliver nothing new?
How do you spend a whole night making something cool that might be useless?
Why did adding realistic air ducts to a TTRPG map viewer make me reinstall RollerCoaster Tycoon?