Building the Alien RPG Motion Tracker: Immersion Without Friction
Why does making a phone go beep at the right time take 2,000 lines of code?
Engineering and design dev logs for Ludic Field, custom GM tools, and other TTRPG projects.
Why does making a phone go beep at the right time take 2,000 lines of code?
What happened during 28 hours of Alien RPG, and why did players panic at flowers?
Why rewrite 9,378 lines for an update whose best feature is "the future will not collapse"?
How did Alien campaign prep turn into microphones, secret props, and a 100x faster map viewer?
Why did drawing thicker lines for a map become a WebGL rabbit hole?
Why did one feature make me rewrite 80% of Ludic Field just to deliver nothing new?
How do you spend a whole night making something cool that might be useless?
Why did adding realistic air ducts to a TTRPG map viewer make me reinstall RollerCoaster Tycoon?