The Trading Post: A World in the Hold
How much botany does it take to let my pirates steal a little pepper?
Browse every Ludic RPG article written or co-written by Ludo: tabletop RPG experiments, projects, tools, and lessons from play.
How much botany does it take to let my pirates steal a little pepper?
How can a pirate RPG’s heavy rules become ingredients for emergent play?
Did I just roll a natural 1 on my first RPG review?
Ludo's rating How did a fun first session with Fallout still leave me giving its rulebook 2 out of 5?
1.7k installs! Did I really make money with the motion tracker?
Too many friends for one RPG table? What else could we do but build an asymmetric TTRPG for two linked tables from scratch?
How did the Motion Tracker beta trigger a Discord security alert?
What is inside the code and tools behind the Motion Tracker?
Why was the simplest Nostromo tracker so hard to recreate?
How can a phone compass be wrong enough to send an Alien RPG echo behind the player?
How did one missing blog link turn into a full website rebuild and a tiny rebellion against trapped content?
Can a phone become a frictionless Alien Motion Tracker?
What happened during 28 hours of Alien RPG, and why did players panic at flowers?
Why rewrite 9,378 lines for an update whose best feature is "the future will not collapse"?
How did Alien campaign prep turn into microphones, secret props, and a 100x faster map viewer?
Can a map viewer add more stuff without stealing more GM time?
Why did drawing thicker lines for a map become a WebGL rabbit hole?
Why do I love tiny UI motion so much?
Why did one feature make me rewrite 80% of Ludic Field just to deliver nothing new?
How do you spend a whole night making something cool that might be useless?
Why did adding realistic air ducts to a TTRPG map viewer make me reinstall RollerCoaster Tycoon?
How did "I hate map editors" become "fine, I'll build one"?
How did a box of RPG books start Ludic RPG?